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Intern-Technical Artist

Scopely
IN - Bangalore, IndiaInternshipInternship

About this job

Scopely is seeking an Intern-Technical Artist to join the Royal Lounge Casino team in Bangalore on a hybrid basis. Scopely is a global interactive entertainment and video game company that develops, publishes, and live-operates popular mobile games. As part of the Royal Lounge Casino team, which features slots, bingo, cards, and more with over 30 million downloads, the Technical Artist intern will support the development and optimization of mobile game experiences. A normal day in this internship involves participating in daily stand-up meetings, assisting 3D artists and animators with Unity asset integration, creating or tweaking animations and visual effects for mobile platforms, and profiling builds on target devices to collect performance data. You will also help develop tools and editor scripts using generative AI, document pipelines, and assist with live-ops asset management under the guidance of a mentor.

Responsibilities

  • Assist and review 3D artists and animators in integrating 3D assets in Unity.
  • Create or tweak animations and visual effects that run efficiently on mobile platforms.
  • Leverage Gen AI to develop tools and editor scripts to improve workflows.
  • Profile builds on target devices to collect FPS and memory data while flagging performance spikes to your mentor.
  • Help document tools, pipelines, and best-practice checklists.
  • Proactively surface technical art constraints early in production and suggest workarounds.
  • Assist other technical artists and the product team in live-ops asset integration and management.
  • Join daily stand-up meetings and take ownership of assigned tasks.

Requirements

  • Strong knowledge of Unity.
  • Ability to create good quality visual effects and animations optimized for mobile platforms.
  • Basic knowledge of Git.
  • Portfolio that shows at least one Unity project featuring custom animation, VFX, shaders, and basic tooling.
  • Foundational grasp of animation principles, particle systems, and shaders.
  • Basic knowledge of profiling, mobile game optimization, and performance.
  • Basic knowledge of Maya, 3ds Max, Blender, or other DCC tools.

Good to have

  • Exposure to Python
  • Exposure to HLSL
  • Exposure to Version Control tools
  • Exposure to Generative-AI workflow

Who should apply

This internship suits aspiring technical artists who have a foundational grasp of animation principles, particle systems, and shaders, along with a portfolio featuring at least one Unity project. Candidates should possess strong knowledge of Unity and basic skills in mobile game optimization, Git, and DCC tools like Maya, 3ds Max, or Blender. Since this is explicitly posted as an internship role, students or early-career individuals looking to gain hands-on experience in mobile game development within a global team environment are encouraged to apply.

Frequently asked questions

What is the role being offered at Scopely?

Scopely is offering an Intern-Technical Artist position for the Royal Lounge Casino team.

Where is the Scopely Intern-Technical Artist role located?

The position is based in Bangalore, India, on a hybrid basis.

What team will the Intern-Technical Artist join at Scopely?

The intern will join the Royal Lounge Casino team at Scopely.

What are the key technical skills required for the Scopely Intern-Technical Artist position?

Candidates need strong knowledge of Unity, the ability to create optimized mobile visual effects and animations, basic Git knowledge, and a portfolio showcasing at least one Unity project with custom animation, VFX, shaders, and basic tooling.

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